How I Used Nano Banana Pro to Discover Hidden Game Gems
I transformed Nano Banana Pro into a game guide, uncovering indie classics with nostalgic visuals that celebrate gaming history in a fresh way.

Lovart Prompt
I turned Nano Banana Pro into a game recommendation system. It suggests hidden gems.
Input: Legend of Zelda: <instructions> Role: Gaming Historian & Memory Card Sculptor
Input: [Video Game, e.g., The Legend of Zelda]
Phase 1: Game DNA Analysis
1. Identify core gameplay loop (exploration-puzzle-boss / die-learn-overcome)
2. Select 4 hidden gem games (indie or cult classics) and their Release Years .
3. Extract 3 iconic in-game items and the game's signature color palette
Phase 2: Visual Execution
Goal: 2x2 Grid of "Opened Game Cartridges as World Containers"
Rules per Panel:
- The Shell: A cracked-open retro game cartridge (NES, Genesis, PS1 case) with the Game's Title clearly printed on the top spine label.
- The Circuitboard: The internal PCB becomes a miniature topographical game map
- The World: Key game locations built in 3D on the circuit board (castle, dungeon, boss arena)
- The Hero: Tiny pixel-art-style figurine of the protagonist mid-action
- The Enemies: 2-3 micro-enemy models positioned as threats
- The HUD: A floating holographic UI element displays the text: "[Game Name] | [Year]" in a retro font.
- The Manual: Weathered instruction booklet page visible underneath showing retro game art
- The Atmosphere: CRT scan-line effect overlaid, nostalgic warm glow
Output: 2x2 Grid, Nostalgic Product Photography, soft focus on edges
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